Changelog
v2.0 - 3/04/24
Added Descriptions of each Power
Starting Life Points Reduced
Trait Caps Reduced to 10
Removed “Helping Each Other” Section
Altered number of Powers known at each level
Path Starter Talents have been assigned Names
Blinded and Deafened Tribulations have been merged into “Impaired” Tribulation
Switch to Success-Based Combat System
Open Beta v1.5 - 10/27/23
Verbiage Improvements
Terminology Updates
"Cunning" to "Subterfuge"
"Round" to "Rotation"
"Creature" to "Character"
"Encounter" to "Sequence"
"Spells/ Powers" to "Powers"
Introduction
New section: "What is a Tabletop Roleplaying Game?”
The 9 Traits
Overhauled Magic Trait description.
Incorporated examples for every Trait.
The Dice Roll
Shifted "Combat Flow & Dual Combat" to the "Combat" section.
Character Creation
Steps in character creation now numbered.
Renamed "Beyond Level 1" to "Leveling Up".
Adjusted Endurance to contribute to Life Points, not Might.
Nomad
Discontinued expiring healing items.
Changed "Once per session" to "Once per sequence".
Items
Alterations to Common Item Bonuses
Tribulations
Implemented clearer rules regarding the breaking of Tribulations.
Extensively modified the Invisible Tribulation.
Talents
Introduced Species Starter Talents.
Combat
Adjusted description for weapons with 80+ rating.
New section: "Rotations & Sequences".
Updated "Dealing Damage" section to include a non-Power-based healing mechanic.
Powers (Previously Spells/ Powers)
Broadened scope to encompass both magical and technological origins for Powers.
Miscellaneous
"Creatures & NPCs" section has been removed and its contents integrated as Optional Rule(s) in "Character Creation".