Changelog

v2.0 - 3/04/24

  • Added Descriptions of each Power

  • Starting Life Points Reduced

  • Trait Caps Reduced  to 10

  • Removed “Helping Each Other” Section

  • Altered number of Powers known at each level

  • Path Starter Talents have been assigned Names

  • Blinded and Deafened Tribulations have been merged into “Impaired” Tribulation

  • Switch to Success-Based Combat System

Open Beta v1.5 - 10/27/23

  • Verbiage Improvements

  • Terminology Updates

    • "Cunning" to "Subterfuge"

    • "Round" to "Rotation"

    • "Creature" to "Character"

    • "Encounter" to "Sequence"

    • "Spells/ Powers" to "Powers"

  • Introduction

    • New section: "What is a Tabletop Roleplaying Game?”

  • The 9 Traits

    • Overhauled Magic Trait description.

    • Incorporated examples for every Trait.

  • The Dice Roll

    • Shifted "Combat Flow & Dual Combat" to the "Combat" section.

  • Character Creation

    • Steps in character creation now numbered.

    • Renamed "Beyond Level 1" to "Leveling Up".

    • Adjusted Endurance to contribute to Life Points, not Might.

  • Nomad

    • Discontinued expiring healing items.

    • Changed "Once per session" to "Once per sequence".

  • Items

    • Alterations to Common Item Bonuses

  • Tribulations

    • Implemented clearer rules regarding the breaking of Tribulations.

    • Extensively modified the Invisible Tribulation.

  • Talents

    • Introduced Species Starter Talents.

  • Combat

    • Adjusted description for weapons with 80+ rating.

    • New section: "Rotations & Sequences".

    • Updated "Dealing Damage" section to include a non-Power-based healing mechanic.

  • Powers (Previously Spells/ Powers)

    • Broadened scope to encompass both magical and technological origins for Powers.

  • Miscellaneous

    • "Creatures & NPCs" section has been removed and its contents integrated as Optional Rule(s) in "Character Creation".